Rising Demand for Online Mobile Games is Reflecting on the Growth of the Global Online Gaming Industry

Global Online Gaming Industry
Global Online Gaming Industry

Emerging preference for online mobile games has led to the growth of the global online gaming industry games. The online mobile games enable to offer a better experience of gaming to touch screen devices such as a tablet, smartphone, personal digital assistants (PDAs), portable media player and other such devices. Snake game was the first version of the online mobile game which is played with no downloads by the significant number of players. There are several online games to be played on mobile devices, including smartphones and tablets. This includes Subway Clash 3D, Sniper Reloaded, and Apple Shooter. Online monetisation modes for online gaming include pay-per-load, subscription, free-to-play and advertising supported.

Currently, online games are gaining significant popularity due to the coronavirus outbreak and lockdown impact. There are several countries implemented lockdown in their nations to protect people from COVID-19. As a result, the demand for entertainment modes has significantly increased, which include video streaming and online gaming. The OMR report titled “Economic Impact of COVID-19 on the Global Online Gaming Industry” has provided the pre and post COVID-19 industry size along with segments and region-wise analysis. Multiple authentic sources are used to properly estimate the effect of the outbreak on the global online gaming industry and values are derived accordingly.

E-sports is gaining popularity due to the cancelled matches amid COVID-19 epidemic

Sports segment of the online gaming industry has been gaining popularity in this period. Sports fans and players globally frustrated due to cancellation of matches as a result of the coronavirus epidemic. Therefore, they are moving towards e-sports, with professional real-world athletes that are joining virtual game tournaments of auto racing, football, and basketball. The competitive gaming division of Electronic Arts, Inc. has seen a dramatic rise in the viewership for e-sports broadcasts. This, in turn, is contributing to the growth of the online gaming industry. 

OMR Global recently published report on https://www.omrglobal.com/industry-reports/economic-impact-of-covid-19-on-the-global-online-gaming-industry

The Report Covers

  • Comprehensive research methodology of the pre and post-COVID-19 impact on the global online gaming industry.
  • This report also includes a detailed and extensive market overview with key analyst insights.
  • An exhaustive analysis of macro and micro factors influencing the market guided by key recommendations.
  • Analysis of regional regulations and other government policies impacting the global online gaming industry.
  • Insights about market determinants which are stimulating the global online gaming industry.
  • Detailed and extensive market segments with regional distribution of forecasted revenues.
  • Extensive profiles and recent developments of market players.

Market Segmentation

By Device Type

  • Console
  • Computer
  • Mobile Devices
  • Others

To learn more about this report request a free sample copy @ https://www.omrglobal.com/request-sample/economic-impact-of-covid-19-on-the-global-online-gaming-industry

Company Profiles

  • Activision Blizzard, Inc.
  • Apple Inc.
  • Electronic Arts Inc.
  • Epic Games, Inc.
  • Google LLC
  • Microsoft Corp.
  • NetEase, Inc.
  • Nintendo Co., Ltd.
  • Rockstar Games, Inc.
  • Sony Corp.
  • Take-Two Interactive Software, Inc.
  • Tencent Holdings Ltd.
  • Valve Corp.
  • Warner Bros. Entertainment Inc.